Friday, August 20 2010
Another day of press coverage, which means more running, sometimes unorganized, but always crowded in the public areas. Still it wasn’t that bad than on Thursday, which is weird for a Friday.
What was even weirder was the weather. Only two days ago it was raining and cloudy, making the Adventure-Treff’s get together of community members, publishers, developers and anyone interested in gaming, more a dystopia than anything else. But we suddenly had sunshine and high temperatures as if it was summer… which it was of course.
There were quite a few interviews with developers, but I didn’t attend a lot of them, mainly because of the games which weren’t that interesting. What is more interesting were some interviews with people who played the adventure games in the public area. They made for some interesting conversation pieces.
For example: Some rather older gamer was interested in “Lost Horizon” which looks and plays more like an updated version of the old “Indiana Jones” adventure. What he said was something along the lines of “I really like this game because the graphics and everything reminds me of Zak McKracken and Maniac Mansion”. Two totally different games of a bygone area, if you ask me… He also said “after Zak there were no more adventures”. Nicely put… as I pointed out to him that we had been writing about this after-Zak-era for 10 years.
Another funny example was a couple which didn’t seem to know what adventures were about and tried to “find the controls”. Hard not to laugh, but… it made me think about how niche the genre is, and that there are a lot of people who don’t know the mechanics and don’t have the patience to play those games. This would make for a nice new blog entry: Why is it that adventure games are not that popular?
Now after so few game highlights but still enough fun on the way and interesting conversations with gamers, non-gamers, publishers and developers alike it was time for Monkey’s Island, a boat on the Rhine which would serve as a beach club, a “party” location for Adventure-Treff’s get together.
At the beginning of the week chances were high that the weather would be so bad that it would have to be cancelled. Then chances were good it would be some awesome weather. Now chances were staked high that there would be TOO many people. A problem could arise: How many people could get on the boat, and how many VIPs would arrive late and not be able to get there?
Finally it turned out that there were a lot of people, some very well-known developers like Ragnar Tornquist who did “The Longest Journey” and “Dreamfall”, together with others. At least it looked like there were around 70-80 people.
Here’s just one snapshot with me and another Adventure-Treff collegue on the right and (without knowing it) Ragnar behind me:
Tornquist also received a prize for the best adventure game of the decade which I captured with my HD-cam:
It was a nice evening, but over too soon, because Monkey’s Island closed at midnight! So we had to find a place for 40 and more people, not an easy task, even if Cologne is quite big. Closing times are pretty strict, it seemed, so we wandered around with no idea where to go: