Gamescom 2013: The public areas (Part 2)

Each Gamescom shows more or less the same big companies like Microsoft or Sony, but Nintendo also knows how to pull off a good show, as the House Party is the best example of. But also smaller developers were present with the Indie Booth. However, let’s not forget that gaming is not only about one’s skills, but how to show one’s love for specific titles, even though it can get a bit silly and expensive with all the merchandise.


Indies and their writing on the wall booth
Next stop was the Indie Booth I’ve been before during the press days and had the bad luck to lose some of my merch there. I guess there simply aren’t trustworthy people in the (gaming) world anymore…


But I wasn’t the only one who left a message on the wall that was quite interesting to look at and perfectly fit the creative-pool energy of the games on display and the developers who were there as well.


I already had some interesting conversations with the The Inner World developers at Respawn-Gathering of Game Developers (soon to be covered in another article), but it was still nice to see them in the public area, simply being present and helping interested people playing their game or being open to questions and suggestions. Something which is often lacking in the overall Gamescom presentation in other booths.


What was also great about the Indie Booth was that each developer could decide how to present their game. In this particular case, the instructions were written on the wall.


With many people occupying the PCs, it wasn’t easy to get a chance to play a lot of titles, but a hands-on with Forced provided a lot of co-op action-RPG-adventure fun with some nice graphics.


Of course, there were other titles to experience as well, and some I played days before, so the appropriate way to say goodbye to this great playground of creativity was for Future Sack to leave some writing on the wall.


Freebies and promos, plus Nintendo’s House Party
It was not all about fighting for a place to play, but also to get some merch. Some was given away for free if one gave away one’s self-esteem and hoorayed for some pretty bad games.


Of course, there were also other ways to get better merch with better games, something the Nintendo House Party was a part of.


The invitation for this high noon event was really a punch for lunch, as it turned out that getting two T-shirts meant scars and bruises on arms, hands and face.


Maybe it also had something to do with Luigi being the one who tried to throw the freebies…


…as it was his birthday…


2013 was the year of Luigi with Luigi’s Mansion: Dark Moon, Mario & Luigi: Dream Team and others, so it was only fitting to pay tribute to Mario’s often neglected brother. And it seemed that he was still enjoying himself.


Although the man in green had to lie down for a while, for PR reasons obviously to promote the 3DS adventure in which the two brothers interacted in dream worlds, which looked, played surprisingly well and added a whole new level to the fun RPG series.


Mario Kart 8 for the Wii U was also shown and it looked fantastic with the nice gameplay mechanic of defying gravity and driving upside down in gorgeous environments. It should be out now and another reason to think about giving Nintendo’s struggling console a chance.


Luigi’s Mansion was obviously another highlight and was already featured in these hallowed pages with a 9/10 score. But the House Party made two volunteers partake in a chaotic but fun ghost hunting experience themselves. The goal was simply to suck balloons in the form of ghosts and hit them into oblivion.


Merch, merch, merch
Now if you didn’t have the patience or fighting skills to get free goodies from Luigi and his PR team, then you could also simply decide with your wallet what pleased you the most when walking (or rather pushing because of the number of people in the public area) past the many many many merchandise booths.

Of course T-shirts were the most frequently sold articles, often going all the way with creativity and silliness, as the following examples show:








But (plush) toys were also extremely sought after and showed some pretty inventive ways of making consumers empty their pockets with the following, including some other means of merchandising with weird but funny nonsense stuff:







To be continued…

If you liked reading this article, make sure you pay a visit to Future Sack which kindly features it as well, and every Facebook LIKE or comment is appreciated :).

About nufafitc

Being an avid gamer, cinemaniac, and bookworm in addition to other things the internet and new media present, I'm also very much into DIY music, rock and pop in particular. Writing short or longer pieces about anything that interests me has always made me happy. As both an editor for German website "Adventure-Treff" and UK website "Future Sack", I like to write reviews and news about recent developments in the movies, games and book industry.
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2 Responses to Gamescom 2013: The public areas (Part 2)

  1. Pingback: Gamescom 2017, Part 2: Public Area, Hall 9 | Emotional Multimedia Ride

  2. Pingback: Gamescom 2017, Part 5: Public Area, Hall 5 | Emotional Multimedia Ride

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