Back in the golden days of Sierra, point-and-click adventure games were all about the atmosphere, and Infamous Quests‘ The Order of the Thorne – The King’s Challenge might just be what a nostalgic and musical heart needs these days.
I’ve always been more fond of the LucasArts games of yesteryear due to the no-dying philosophy and generally better puzzles. But it has to be said that Sierra knew how to create worlds one wants to get lost in, even if it meant to die in them as well… multiple times. King’s Quest was a long-running series that had its highs and lows in gameplay and storytelling, but it always tried to innovate. The Order of the Thorne – The King’s Challenge certainly has the colorful and low-res looks of the company’s graphical style and hopefully none of its obscure puzzles.
It remains to be seen how engaging the actual story about bard Finn who sets out to compose the greatest ballad of all time and thus become the hero of the Faerie Kingdom is. But meeting new people and creatures, learning about different tunes to play on his magical lute sounds intriguing, especially since it’s been a very long time that something like this was used, e.g. in Ocarina of Time or, to stay in the genre, the underrated Loom.
The graphics might look dated with the weird absence of the protagonist’s face (although the character portraits are quite good), but with various lovely hand-drawn locations to visit and hopefully great music accompanying the adventure in addition to good voice acting, this could become a throwback to Sierra’s past with a memorable setting and actually fun puzzles without wondering what went through the developers’ heads when they came up with those… and resulting deaths.
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