FPS games are known for their fast-paced action, but SUPERHOT slows and speeds up time unlike any other game.
Bullet time mechanics have been popularized in games like Max Payne or F.E.A.R., but only for a short time could one evade bullets and eliminate enemies. SUPERHOT provides the ability to stop it anytime, as the gameplay revolves around the concept of once the player doesn’t move, enemies don’t move and both moving at the same time respectively, making it a puzzle-like strategic experience. Trying to figure out who to target next, which weapon to wring out of them and how to predict paths of projectiles flying is a pretty unique way of playing an FPS.
As far as visuals go, one shouldn’t expect a lot of blood, as the aesthetics are reminiscent of the TRON movies, even if there is stylish violence in decapitating or slicing digital people apart. The only downside I found with the title is that there isn’t any information about the actual plot or characters. So maybe this is just a gimmicky game, which would be too bad, as the background-graphics-similar Mirror’s Edge was a good example of how the unique combination of weapon-less FPS jumping had an interesting protagonist and story, even if it ended up as a bit convoluted.
However, despite my concerns about what holds the levels together, it’s impressive that such a small team believed in their initial 7-days project and finally releases a game that brings a breath of fresh air to the stale FPS genre. It’s now available for PC with a 10% launch discount that will last until March 3rd, 8:59 PM GMT, the Xbox One version following sometime in Q1 2016.
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