The 2D hand-drawn animated art style continues with Stoic‘s strategy RPG The Banner Saga 2.
The Nordic mythology and background seems to become as important as a great visual style, not only seen in Jotun, but also in the first The Banner Saga I didn’t really write about, even if I was aware of its success. Now with the release of the sequel three months ago, it’s time to at least give a quick overview.
Leading a clan means making decisions about food supplies and how to talk to other people one meets on the way. Fighting in turn-based battles is as essential to success as upgrading weapons and leveling up characters with their unique abilities. It doesn’t sound very original in the crowded strategy genre, but the way how each action or outcome of a battle influences the serious fantasy story is pretty engaging, especially with permadeath making each loss of a warrior that bit more emotional. It’s also important to note that decisions of the first game carry over, making it the The Walking Dead: Season 1 equivalent for the strategy genre.
The game is now available on PC and is planned as a trilogy. So it remains to be seen how far decisions have an effect on the ending and what happens when one doesn’t own each new installment.
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