I still remember playing Titan Quest, a wonderful looking and playing game that imitated Diablo, only with a Greek twist. It didn’t succeed in every single way, mostly because of its forgettable story, but it sure bridged the gap left behind by Blizzard. Now Grim Dawn opens up a much darker fantasy world than in the mythology slash-fest of yesteryear, most probably because former members of Iron Lore Entertainment who made the former game are involved.
With an apocalyptic background story of epic proportions, the player takes the role of a hero who has to fight his/her way through a world that is torn apart by two otherworldly powers. Helping people on the way or ending their lives and deciding which faction to be loyal to has an effect on the story and future quests. Even if the trailer doesn’t show much of NPC interaction, it’s this RPG element that should make continuous slashing and leveling up more interesting.
While the number of (dual) class skills is intimidating and the sheer size of the world with endless hours to lose oneself in has to be taken into account as well, it’s great to be able to again confront all the monsters and quests with up to 4 players. It looks extremely similar in battle and bloody splatter effects like Diablo II, but this is certainly no bad thing, considering how much fun this was back then and how cool Grim Dawn‘s graphics look today.
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