There was a time when RPGs were more strategic and not all about clicking as fast as possible in order to defeat enemies, as can be seen in Beamdog‘s Baldur’s Gate: Siege of Dragonspear, an add-on to Baldur’s Gate: Enhanced Edition.
I don’t know how many times I wrote it, but I have to emphasize again that it’s impossible to review RPGs on a regular basis. It’s not that I don’t like the genre (I do very much actually), but that time is in short supply. However, I played the original Baldur’s Gate back in the days (which is fortunately part of the original saga on GOG) and loved it, because the atmosphere was simply amazing despite dated graphics. Now the EE seems to have changed quite a few things, although it doesn’t appear so from first looks, and I still have to try it out myself, especially since Baldur’s Gate II: Enhanced Edition (also included with the original saga on GOG) was too much in terms of playtime, but so good in terms of freedom of choice.
Baldur’s Gate: Siege of Dragonspear bridges the gap between these two games and while there seem to be quite a lot of negative feedback so far due to some problematic bugs, it sounds and looks like a great addition to the lore, even though one could question if it was necessary to tell a story about the Shining Lady who leads a Crusade on the Sword Coast for this interlude. Still, seeing all the memorable characters again and being thrown back to the glorious past of Dungeons & Dragons RPG strategy is enough to make me want to play/review the whole thing, no matter if it takes months (or even years) to finish the games/reviews.
A welcome addition, even if some RPG purists might turn up their noses at it, is the story mode, a difficulty setting that should make the adventure very easy with no “game overs”. For those who don’t find the D&D gameplay challenging enough, there’s also the extra-hard difficulty setting “Legacy of Bhaal”. Importing characters from the first game and then continuing with them in the second one is also a nice touch. At the time of release (April 1st, 2016) the game was full of bugs, which was a shame but again highlights my personal preference to wait for games to get patched up and not play on or before release day for reviews. It seems these problems have mostly been fixed, so going back to the Sword Coast and experiencing the adventure should be just fine now.
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