Wizard Fu Games‘ sci-fi action-RPG Songbringer brings back old-school Zelda-like adventuring in a procedurally generated world.
Don’t let the rather run-of-the-mills trailer fool you with its same-y synth soundtrack and 8-bit retro look that is so prominent in today’s indie gaming scene. Just looking at the main protagonists Roq Epimetheos who likes to party and make music, and skybot Jib who was a young boy transferring his consciousness on his deathbed to the new mechanical body. Trying to avoid the galactic police, they find a nanosword in a cave of the planet Ekzera and accidentally awaken an ancient evil, which all sounds like great, unconventional fun.
Unlike the Zelda series, the game can’t only played in single-player mode, but a second player can take over one of the characters, making this an even more interesting proposition. Procedurally-generated worlds aren’t always good for game design, but here it works a bit differently. One enters a six-letter seed that creates the same kinds of worlds of 1 overworld, 10 dungeons, and 13 primary bosses. As the world generator is hand-crafted, the adventure should feel more coherent, especially with storytelling and NPC encounters. Battles take place in real-time, with the combination of weapons and items making for more varied play. All in all, it looks quite nice and if it can deliver memorable locations and witty dialogue, this could be more than just a Zelda imitator.
The game is now available on PC and Xbox One as well as PS4, so it should find a wider audience with computer and console players alike.
Buy the digital version for PS4 on
the PSN store
Buy the digital version for Xbox One on
the Xbox store
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