Promoted as being “possibly the perfect Metroidvania-style archaeological ruin exploration action game”, superlatives have been used many times by PR, and while the story about Lumisa Kosugi, the daughter of the previous game’s hero, exploring the ancient ruins of La-Mulana that seem to be the cradle of human civilization sounds more like the standard Indiana Jones fare, with Japanese nonsense thrown in like monsters emerging, this doesn’t mean that there isn’t something more substantial behind it all.
The core of the game is to decipher riddles throughout the game and survive all the traps and monsters on the way without any hand-holding. This is done by taking a look at cryptic monument texts and trying to unravel the mysteries of the ruins, but in any order one decides to tackle them. This is easier said than done, because there’s an enormous cave system that needs exploring. With a playtime of 20-30 hours, this isn’t an ordinary platformer, either, and certainly not one for beginners. Replayability is ensured due to the non-linear nature, but also because of the different approaches to battle.
7 main weapons, 10 sub-weapons, over 60 items are already quite a lot, but there are also over 20 apps to install on one’s adventure table, the “Mobile Super X3”, and a reference book with over 200 monsters and other characters. With big bosses to defeat and a wonderful art style, this definitely isn’t a game one will rush through in an afternoon. It’s out now on PC, but as the predecessor was also released on consoles, chances are these ports could arrive as well.
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