Texel Raptor’s theme park building simulation Parkitect is another example of indie fun with a love for the classics.
I recently covered the second anniversary of Planet Coaster, and while this title might not have the graphical power, it still looks to be a great homage to the original Theme Park and Rollercoaster Tycoon games. It has everything one would want in a title like this: building customized theme park attractions, managing staff and resources, and keeping visitors happy.
While this all sounds very familiar, the concept of keeping the staff areas out of the visitors’ eyes in order to prevent the immersive theme park experience from being broken is a nice touch, as is the night mode in which all sorts of lighting effects make one’s theme park even more beautiful to look at. It’s also great to have over 70 types of theme park rides, which means it’s not all about rollercoaster design. 26 campaign scenarios as well as a sandbox mode should be enough to lose countless hours, too.
The game is out now on PC, and even if it might not reinvent the genre, every theme park building simulation title that combines a fun presentation with deeper layers of management systems is welcome.
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