November 2018 was a very productive month for writing, but it would also be the last one for blogging until now because of the death of my cat on the first day of December.
Overviews of what happened in October 2018 were still on time without me knowing that these would stop in the following months:
Gaming-related news involved celebrating the arrival of a game that had been removed from digital stores because of music licensing issues and the birthday of a theme park simulation I still have to try out:
If one wanted to add more games to the pile of digital shame, then there was no better way than to get them for free:
There was even a free videogame concert one could download and add to the library for a limited time thanks to GOG:
Speaking of GOG, more interesting releases of classic and more recent titles were worth mentioning:
Of course writing about other new games made available in digital and sometimes retail form wasn’t neglected, either:
Finally, many games that were on my to-do list were given the review treatment, which even surpassed the number of Halloween gaming special week articles in October:
So here we are in April 2019, looking back at November 2018, with a busy month that unfortunately couldn’t be matched from December until March. Hopefully, this serves as a good starting point for writing on a more regular basis and bringing back the motivation to write about fun stuff, even if it means picking up the pieces of what happened in this time frame.
Another note: The articles that would usually be published on the Future Sack website aren’t accessible at the moment, because a server upgrade meant that the code wouldn’t work anymore. It’s not clear when the issue will be resolved, so for now it’s only my blog I can keep up to date.