devcom digital 2020 (or #ddc2020) was a very long event in its digital format, with social media posts giving a short overview of what happened in these two weeks.
Taking place from August 17-30, 2020 and already previewed in the Upcoming gaming events: devcom digital 2020 article, I wasn’t sure I could attend due to personal reasons and time management. But I did, and with the help of my EMR’s Twitter page. I’ll give you an idea of what interesting talks were held.
Attending first talk of today’s #ddc2020: “Building the narrative of a pocket-epic: take-outs from Little Orpheus” by @danpinchbeck of @ChineseRoom
Next up at #ddc2020: “How Digital Play can teach 21st Century Skills” by Rob Lowe of @LEGO_Ventures
Today’s highlight session/talk at @Devcom_conf’s #ddc2020 I’m particularly excited about as a fan of the #Diablo #action #RPG series: “A Devil Makes History – Classic Post Mortem on Diablo 2” by @davidbrevik of @GraybeardGames
Watched replay of @Devcom_conf’s #ddc2020 talk “Videogames and High Culture – Multidisciplinary Reflections and Connections” by @FabioBelsanti,@elidilo,@Paolo_Paglianti,@SoxWolf81 and many others
Attending @Devcom_conf’s #ddc2020 talk “How 3,5 years of Arizona Sunshine paved the way for Vertigo Games’ future VR projects” by @JohnColeman98 and @TrevorBlom of @vertigogames
Watching replay of @Devcom_conf’s #ddc2020 talk “Video Games as a Subversive Art” by @JustLimpho of @nyamakop
Attending @Devcom_conf’s #ddc2020 talk “Creating meaningful stories in a system driven game” by Marie Rouzié of @UbisoftMainz
Attending @Devcom_conf’s #ddc2020 #gamedesign talk “Desperados III: Designing a Level – the Mimimi Way” by @MimimiProd
Attending @Devcom_conf’s #ddc2020 #gamedesign talk “Colorful: Project INFINITO 2 – Japanese and Italian students step into the mind of an artist” by @suda_51, @Grasshopper_EN, Vantan Game Academy
Watched replay of @Devcom_conf’s #ddc2020 #gamedesign talk “Maximizing the feeling of Comfort in VR by Minimizing Fatigue” by @savrals of @UbiDusseldorf
Watching replay of @Devcom_conf’s #ddc2020 #gamedesign talk “Cris Tales Design: Between Innovation and Nostalgia” by Carlos Rocha of @D_Uncorporated
While the number of talks I attended might not seem very high, considering it was two weeks, there was enough interesting content to wrap one’s head around, being a game developer or not. The option to watch re-plays certainly helped with the time schedule. So stay tuned for more detailed information soon!